![]() However, if you aren't doing a simple re-skin you probably need to edit the hitboxes so that they match the new model's geometry more accurately. To get default hitboxes you can decompile a default model for the game you're working with and copy the code from the mdldecompiler.qc file. ![]() $ hboxset " cstrike " $ hbox 3 " ValveBiped.
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